
It appeared since version 8.0.0, before it was not. This option is great for debugging and support.ģ. Whether root cause wait, or root not at all. The issue means that running was not a demon. "D: +", instead of "+" might still be "?". Knowing version, this is easily remedied by setting desired.Ģ. What gives? If you have another version of the GG, there may not be any functions or they may work differently. It allows you to always know the version of the application in the video, or hacking on screen. In version 7.3.6 and lower parts will be three, not four.ġ. The string consists of four parts, separated by a blank space.
#A GUIDE FOR IB THE GAME HOW TO#
Now I will explain why this is necessary, that the symbols mean and how to use it.

#A GUIDE FOR IB THE GAME SERIES#
MultiVersus is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.Many have noticed the bottom of the application window line with a bunch of obscure characters. But, more often than not, Taz players just use the Apple Core default projectile of this Special to zone their opponents a bit or build up that last stack or two of Tasty. Now, Taz's kit is kind of built around eating opponent's projectiles and then using that to spit out a buffed-up version of that projectile back at them (or a literal Anvil, depending on his Perk).

A fantastic way to catch a falling opponent out of the air or lead with a move that's hard to counter.Īnd finally, Taz's last move, his "Spit-up" ability. This move has an absurdly long duration and hitbox, has great knockback, and even hits multiple times. Typically Taz players tend to use this behind their ally, go past them to extend its duration, and spin right into an enemy trying desperately to get back on stage.Īnother move of Taz's that's been slept on by the MultiVersus community is his Up+Special. Now that it's been nerfed, Taz-Nado is a lot less overpowered, but this Special is still strong. But, the projectile-swallowing portion of it is underutilized given how chaotic MultiVersus' combat tends to be. This move is a great one to suddenly pull out during a fight and surprise the opponent, as Taz can spit them out and set himself up for a combo. Taz gulps down any opponents or projectiles that come his way. This version is a fantastic tool for chasing players in the air, juggling them, or even using it after bouncing the enemy off the ground with Sunder Down Under. This is the version of Slam-Wich that people have been seen using the most. But, the sheer fact that Taz can move while charging this move (and hold the charge) is what makes it so worthwhile. Now, on the ground, this move is good, but not incredible. This is a move where Taz slams two halves of a sub sandwich together with the opponent in the middle. This attack has great priority, has a lasting hitbox, breaks Armor, spikes opponents, and combos into his Aerial Up Attack pretty easily. The Aerial version of this attack is another one of Taz's main tools. Additionally, when the stomp hits at the edge of a stage, it can spike anyone below it. The forward movement on this attack constantly throws people off and it breaks Armor as well. The only downside to it is the tight hitbox, but players can adjust to this.Īnother one of Taz's Attacks that isn't used all too often, but is still quite good. This forward bite can be charged and it comes out absurdly fast. The Aerial version of this attack is another one of Taz's main tools, as it's a fantastic approaching or chase attack. Plus, the Taz-Nado-esque final hit of it can Ring Out pretty consistently at higher damage percentages. This is Taz's three-part auto-combo, and it's fantastic for building up Tasty Stacks quickly. The fact that it hits both in front of and behind Taz makes it a great approaching tool, it's fast, and the Soup that Taz "Spits" up usually throws players off on how wide the hitbox is. The Aerial version of this move is one of Taz's best normals by far. But, it's not nearly as fast as all of his other moves, so it's used rather sparingly. The Armor this move has is very useful for punishing an opponent approaching recklessly from the air. To be honest, players use the Aerial variant of this move much more than the Grounded one, but that doesn't mean it's bad.
